Monthly Archives: July 2010

Signposts for the Week Ending July 30, 2010

There are many Plants vs Zombies fans at Adaptive Path. This article on PopCap, and their design and development process, written before PvZ, is priceless. Some of their “casual” games take 3-4 years to develop, because they only release things they think are great. Here’s a more recent conversation with the founders. Brandon is quoted [...] Continue reading

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Job: Amazing Digital Media Intern

We’re looking for an amazing Digital Media Intern for a paid, 3-month internship.
Fast Forward Three Months…
We’d like to thank you for doing a fantastic job as our Digital Media Intern. You’ve doubled the number of podcasts we’ve been publishing, making them sound better than ever. We were stunned at how quickly you learned our production [...] Continue reading

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UIEtips: Three Important Benefits of Personas

As part of our research to understand what techniques truly help teams produce better designs, we’re still constantly surprised by the number of teams successfully using personas. With personas, teams report that
they are producing more usable designs that better match the needs of their audience, increasing the satisfaction of their users.
When teams use personas [...] Continue reading

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What Would Your Reaction Be?

“Holy Cow! Are you serious? I can’t believe I won it! My work colleague is extremely jealous!”
Those are the exact words from Donna Krainert when we told her she is the newest member of the UI15 Apple iPad club. She and Jennifer Cooper, winner from week 1, can now take copious notes at UI15 [...] Continue reading

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No iPad for you

With the recent release of the iPad here in the Netherlands, as well as a recent blog post by Peter Bregman, I’ve started thinking again about the iPad. Specifically, I’ve been thinking about why I am resisting purchasing one. Like any parent these days, my household has a constant “Can we get an iPad?” drumbeat. [...] Continue reading

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Stanford Talk: Mobile UX Design

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Jeremy Lyon shares his personal perspective on how to approach the design of mobile applications and provides some examples. Continue reading

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UX Around the Campfire?

We all use stories to communicate, explore, persuade, and inspire. In user experience, stories help us better understand our users, learn about their goals, explain our research, and demonstrate our design ideas. Basing stories on fact (data or knowledge embedded in your organization, or even new information) will help you communicate your own ideas effectively. [...] Continue reading

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Usability Guidelines « Right4web’s Blog

Steve Krug, author of Don’t Make Me Think and Rocket Surgery Made Easy has a site at http://www.sensible.com/ – His books cover just about everything you need to know about web usability and how to test out if your sites actually are … Continue reading

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Thursday Thilliness at Adaptive Path

On an internal mailing list, we’ve had a thread titled “Social is not a channel,” spurred by Andrew’s tweet, “‘Social’ is not a channel. It is people having a conversation over multiple channels. A successful strategy addresses those concurrently.” The conversation was quite good, and then, as such things do, descended into silliness. At one [...] Continue reading

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quplo: HTML Prototyping

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Quplo may be the most promising HTML prototyping tools I’ve seen for UX designers who know a little HTML and would like to do HTML prototyping, but either don’t have the chops to build the interaction by hand, or are lazy like me.

The web-based tool … Continue reading

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